Bulletstorm

Bulletstorm, a wild and unique, first person shooter from the now very defunct People Can Fly studios is a game I cannot say enough good things about it. I have replayed this game many times already and it is as satisfying each time as it was the first time. Why is this game so much fun time and time again … well let me break it down.

The game puts you in the boots of Grayson Hunt, Elite Special Forces soldier Space Pirate, who in a single stroke of brilliant revenge manages to get his crew killed and ship destroyed. Grayson ends up on this supposedly abandoned planet with the last surviving member of his crew and working together they attempt to get rescued off the planet by way of their former Commanding Officer. A General who used Grayson and his former Special Forces team to cover up heinous crimes the General had committed and framed Grayson’s team for.

Honestly, on the surface, not that complex of a story … and then you start to find out the story of this “abandoned” planet – a former pleasure retreat built and staffed by convicts … that have been mutated by hazardous waste and radiation from ion storms on the planet. The player, as Grayson, now has to fight through these waves of mutated enemies for a chance to get off the planet and help your last crew mate, and friend, who was seriously injured in the crash landing. `To fight through all the mutations on the planet you are given a fairly standard compliment of weapons – pistol, shotgun, automatic rifle, etc all with a primary and secondary fire mode.

However, there is one weapon that made Bulletstorm truly unique at the time – an energy tether called a “leash”. This weapon allows the player to grab items like ammo from a distance and pull it closer or pull environmental blockers out of the way, a very useful trick. The “leash” also allows the player to grab enemies and pull them closer to be shot or kicked into other enemies … or grab explosive cylinders and throw them into enemies … or grab enemies and kick them into spikes … or any combination of these grab and kick combinations for interesting kill combinations that reward the player with points that can be used for weapon upgrades or ammunition for the other weapons.

This guy just got a boot to the head and went for a flight
Skill points from shooting enemies with a giant toy
More skill points from spiky plants
Spend them points for upgrades and ammunition

The whole game is a profanity laced, ‘turn off brain and play’, action movie disguised as a video game. The original PC version was released with Live for Windows integration and has been removed from Steam, but was re-released as “Bulletstorm : Full Clip Edition” which appears to have toned down some of the profanity from the original but kept the original story intact.

It required a relatively decent machine for the time (requirements by Can you Run It) –

  • CPU: Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
  • CPU SPEED: Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
  • RAM: 1.5 GB
  • VIDEO CARD: DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater
  • TOTAL VIDEO RAM: 256 MB
  • PIXEL SHADER: 3.0
  • VERTEX SHADER: 3.0
  • HARDWARE T&L: Yes
  • OS: Windows XP (SP3), Windows Vista (SP2), or Windows 7
  • FREE DISK SPACE: 9 GB
  • SOUND CARD: Yes

And for the Full Clip edition (requirements by Steam store page) –
Requires a 64-bit processor and operating system

  • OS *: Windows 7/8/8.1/10 x64
  • Processor: AMD A8-3850
  • Memory: 6 GB RAM
  • Graphics: Radeon HD 6850
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: DirectX Compatible

Stardew Valley

When I originally heard about Stardew Valley I kept hearing the game being played by kids so I got the impression that it was very much a kids game. That was until I decided to kick the tires one day and loaded the game and started to play it. Now at the time of writing this I have almost 100 hours in, and while I do not have a lot to say about the game, I do have a way different view after playing.

The game starts off with your grandfather giving you a gift, but with the rule that you cannot open that gift until you are so tired of your city life and get back in touch with nature and people.

Sometime later, while at your desk job, you snap and open the letter to find that Grandpa left you the deed to his old farm… That you decided to move to.

It is a very simple story concept, and one that I think most adults can get behind, while being kid friendly. The game gives you a brief how to play and then sets you loose to build your farm, it is in need of a bit of work to clean up the rocks and weeds...

The game loop is simple, you grow crops and raise animals …

Craft things for your farm …

Including machines to make products (like cheese and jams) to sell …

The game has a sort of 8-bit cartoony art style with a day / night cycle – you do not want to stay out too late though, or you might just sleep wherever you drop when your fatigue hits zero. Farming and tending animals is the majority of the game, but there are other things to do like fishing, cave exploration, and the yearly seasonal system means there are holiday celebrations in town to attend and participate in. The game also supports adding mods too, on my game I have added a weekly market day for more options to sell things that I make. `

The requirements to run Stardew Valley are not so high either (as noted by the Stardew Valley Steam page) –

  • OS *: Windows Vista or greater
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: 256 mb video memory, shader model 3.0+
  • DirectX: Version 10
  • Storage: 500 MB available space

All in all this all makes for a very chill game and I highly recommend it, especially if you are into sandbox style games and it supports multiplayer if you want to bring along friends for the fun.`

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